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Rectangular and Circular Collision Detection

Games aren't much fun without collisions. Ships collide into astroids little mushrooms collide into mario. We must know how to detect these collisions - and it turns out to be pretty easy.read more

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Seeking and Fleeing AI Algorithms

In a good game we need our enemies to seek after the main character (like pacman and the ghosts) or we need them to flee (like the ghosts when pacman eats a pill). read more

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Time based modeling algorithm for games

If you are creating a game that has cutting edge graphics you want to take advantage of every CPU cycle you can. By learning Time Based Modeling you can take full advantage of your computer's FPS. read...

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Handling Bitmaps

This tutorial explains how to manipulate Bitmaps in VB6. Once you know this you can manipulate pictures, do screen captures, etc.read more

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Create your own custom Resource Files

Windows resource files are sometimes a pain to use. Instead we can store resources in binary format in our own custom resource file using only Visual Basic 6. Than to read the resources you do the same...

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Simulate a flock of objects in your game

There are times in game development where we need to have a bunch of objects behave like a flock. With a little math we can simulate the behavior of a flock of animals.read more

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Rectangular and Circular Collision Detection

In any good game we must detect when objects have collided. This turns out to be pretty simple. See how to do both rectangular and circular collision detection.read more

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Seeking and Fleeing Algorithms

If you want enemies to seek after your player (like ghosts after pacman) or you want enemies to run from your player (like when pacman eats a pill) then you must master the AI seeking and fleeing...

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Time based modeling algorithm for Games

Instead of putting a frame cap on your game this source code shows you how to get your max FPS by using Time Based Modeling.read more

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Handling Bitmaps well

See how to do all sorts of things with bitmap files. This code demonstrates how to use and manipulate windows bitmaps at the lowest level.read more

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Create your own custom Resource Files

Use the binary AND and OR operators to keep track of game character attributes.read more

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An advanced multiple client server chat program using Winsock control

This tutorial explains how you can use the Winsock control to create a server that accepts multiple clients. A lot like how IRC works.read more

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Advanced multiple client server using the Winsock control

See how to build an advanced client server chat like program that allows multiple connections (like IRC) using the Winsock control.read more

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Roman Numeral Converter

This program converts an integer in the range of 1 through 3999 to its equivalent in Roman numerals. It also converts a Roman numeral string to its decimal equivalent.read more

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Introduction to SQL (Structured Query Language)

This explains in great depth how the SQL language works. It has many examples and uses access databases to demonstrate the SQL syntax.read more

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Using DAO (Data Access Objects) Code

This demonstrates a full working application using nothing but DAO code (no data control) this gives you the advantage of having full control over everything.read more

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Amazing things you can do with the Listbox control

Learn everything about the Listbox control. From simple to advanced to very advanced things you can do with this neat control. read more

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Using ADO and stored procedures

Learn how to use ADO along with stored procedures in this VB6 tutorial. It shows examples using an access database, SQL database, and oracle database.read more

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Advanced Formating using Multi-Part Formats

The Visual Basic 6 Format function can be used to format some very advanced data. This tutorial explains how to use Multi Formats to do this.read more

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Nesting the Format Function

By nesting the VB6 Format function inside of itself we are able to format some pretty amazing strings. Check out this Visual Basic Tutorial to see how.read more

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